Individual Race Training
Not everyone is the same .........

Home Up


 

          

TRACK RACING RULES

SPRINT EVENTS:

Ø      Kilometre Time Trial (500 TT for women):
o      
A time trial against the watch, ridden from a standing start.  No qualifying rounds, make this a high-pressure, one-chance event. 

Ø      The Keirin (Japanese for "fight"):
o      
Is a race in which riders sprint for the line after completing a series of laps behind a single motorbike pacer (derny).  The pacer gradually builds up speed, with riders jockeying for position behind (riders must not pass the "derny" until it pulls off).  The derny pulls onto the track infield with 2 and a half laps to go and from then on it's a free-for-all to the line.  Tactical and often very physical, it's a great spectator event. Usually ridden with heats, repechage and major (medals) and minor placings finals. 

Ø      Match Sprint:
o      
Simple head-to-head sprinting between two riders over three laps of the track. At the highest level there is usually a qualifying 200m flying start time trial to organise the seeding. From then on there are a series of knockout rounds leading to quarter-finals, semis and the final.  These latter rounds are usually ridden on a best of three basis. 

ENDURANCE EVENTS:

Ø      Scratch Race:
o      
A simple bunch race, usually held over 10, 15, 20 or 25 km with the first over the line the winner. Tactical moves include lapping the field.  Riders with endurance but poor sprinting abilities will favour this tactic, whilst riders with a powerful sprint will favour saving their efforts to the very end.

Ø      Individual Pursuit:
o      
The ultimate head-to-head endurance race. Riders begin from a standing start in pairs on opposite sides of the Track and literally "pursue" each other for 4000 meters (3000 meters for women). There is usually a qualifying round from which the fastest riders progress either to a second round where the top eight ride off for places in the gold/silver and bronze finals. In the finals, the fastest rider wins, unless one rider is caught by the other, at which point the race is over.

Ø      Points Race:
o      
A bunch race (20-30 riders) competing over 20, 30 or 40km. Riders aim to gain points, with the highest score winning the event. Points can be scored at "Intermediate" sprints, often every 10, 20 or 25 laps. Large numbers of bonus points can also be scored by lapping the field. A very tactical event, with alliances being formed and broken and dramatic attacks being chased down by the field. Requires speed, stamina, the ability to sprint quickly to grab points and a cool head.

   

ROAD RACING RULES from Scottish Cycling for their series in the year 2009 are available here:

Websites that can be used as a reference for other cycling disciplines other than track cycling:-

  1. Advice on training for Cycle Time Trials at http://www.timetrialtraining.co.uk/S1startingnotes.htm

  2. Advice on different bikes from Why Cycle at http://www.whycycle.co.uk/bike_styles/road_racing_bikes/

  3. Training information for cyclists, cycling equipment reviews and how to get started at http://www.road-bike.co.uk/

  4. Touring and Racing cyclists advice at http://www.cobr.co.uk/e-cobr_information/t_and_r_section/introduction.shtml

DISCLAIMER:  Whilst every reasonable care has been taken to ensure accuracy of information provided on both this page and the website, we cannot be held responsible for any errors in
or omissions from the given text or external websites