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TRACK RACING RULES
SPRINT EVENTS:
Ø
Kilometre Time Trial (500 TT for women):
o
A time trial against the watch, ridden from a standing start. No
qualifying rounds, make this a high-pressure, one-chance event.
Ø
The Keirin (Japanese for "fight"):
o
Is a race in which riders sprint for the line after completing a
series of laps behind a single motorbike pacer (derny). The pacer
gradually builds up speed, with riders jockeying for position behind
(riders must not pass the "derny" until it pulls off). The derny
pulls onto the track infield with 2 and a half laps to go and from
then on it's a free-for-all to the line. Tactical and often very
physical, it's a great spectator event. Usually ridden with heats, repechage and major (medals) and minor placings finals.
Ø
Match Sprint:
o
Simple head-to-head sprinting between two riders over three laps of
the track. At the highest level there is usually a qualifying 200m
flying start time trial to organise the seeding. From then on there
are a series of knockout rounds leading to quarter-finals, semis and
the final. These latter rounds are usually ridden on a best of three
basis.
ENDURANCE EVENTS:
Ø
Scratch Race:
o
A simple bunch race, usually held over 10, 15, 20 or 25 km with the
first over the line the winner. Tactical moves include lapping the
field. Riders with endurance but poor sprinting abilities will
favour this tactic, whilst riders with a powerful sprint will favour
saving their efforts to the very end.
Ø
Individual Pursuit:
o
The ultimate head-to-head endurance race. Riders begin from a
standing start in pairs on opposite sides of the Track and literally
"pursue" each other for 4000 meters (3000 meters for women). There
is usually a qualifying round from which the fastest riders progress
either to a second round where the top eight ride off for places in
the gold/silver and bronze finals. In the finals, the fastest rider
wins, unless one rider is caught by the other, at which point the
race is over.
Ø
Points Race:
o
A bunch race (20-30 riders) competing over 20, 30 or 40km. Riders
aim to gain points, with the highest score winning the event. Points
can be scored at "Intermediate" sprints, often every 10, 20 or 25
laps. Large numbers of bonus points can also be scored by lapping
the field. A very tactical event, with alliances being formed and
broken and dramatic attacks being chased down by the field. Requires
speed, stamina, the ability to sprint quickly to grab points and a
cool head.
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ROAD RACING RULES from Scottish
Cycling for their series in the year 2009 are available
here:
Websites that can be used as a reference
for other cycling disciplines other than track cycling:-
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Advice on
training for Cycle Time Trials at
http://www.timetrialtraining.co.uk/S1startingnotes.htm
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Advice on
different bikes from Why Cycle at
http://www.whycycle.co.uk/bike_styles/road_racing_bikes/
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Training
information for cyclists, cycling equipment reviews and how to
get started at
http://www.road-bike.co.uk/
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Touring and
Racing cyclists advice at
http://www.cobr.co.uk/e-cobr_information/t_and_r_section/introduction.shtml
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